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The Evolution of Gaming Joysticks


The Evolution of Gaming Joysticks


With 2.5 billion users worldwide and over $180 billion in revenue, it’s hard to ignore one of the most popular forms of entertainment – video games.

Video games have been around for decades. The tech has changed drastically, influencing what we play and how we play. One of the most significant determining factors in playing games is the input method.

Without an excellent controller to input your commands, games can be frustrating, laggy, and just plain no fun. And with modern technology, gaming joysticks are the most critical input for controls. Without them, you’re incapable of even the most basic movement inputs.


But how much do you know about the history of gaming controllers and joysticks?

Here’s a brief history of gaming joysticks. Magnavox Odyssey

Before we talk about newer consoles and their controllers, we need to talk about the Magnavox Odyssey and the origin of the joystick.

Using a joystick for gaming goes back to the ’60s when inventor Ralph Baer created the Magnavox Odyssey, the first central commercial gaming system. This would lead to Baer being given the nickname “The father of video games.”

By the end of 1967, the team had new controller types available. One of these was a joystick controller that looked similar to what we know as a joystick.

Before that, the default controllers for the Odyssey consisted of brown boxes with a plastic knob that could be rotated for both horizontal and vertical movement. These controllers acted as rudimentary joysticks for the console, making them ideal for games like Table Tennis.

Atari 2600

In 1977, Atari introduced the Atari 2600 to the world. This system became a huge success, ultimately selling over 30 million units.

Atari’s success was due to a couple of different factors. One was the games.

Ms. Pac-Man, Frogger, Missile Command, and Space Invaders were all popular ports of existing arcade games. Original games such as Pitfall! and River Raid also helped sell systems.

But the other factor was the controls. Atari’s simple controller design – one button and a joystick – made games simple and easy to get into. Even today, the controller design is iconic.


When SEGA launched their Dreamcast console in North America in 1999, they included the Dreamcast controller, a strangely shaped controller based on the Saturn 3D controller. The controller consists of a D-pad and an analog stick, both on the left side of the controller, opposite four action buttons.

But joystick placement wasn’t the strangest thing about the Dreamcast controller. That would be the VMU.

The VMU was a memory card with a small LCD screen inserted into the controller, creating a controller with a monochrome display. This could enable second-screen functionality. Games like Sonic Adventures 1 and 2 and Resident Evil 2 used this second-screen functionality.


Nintendo’s first entry into a joystick controller came with the Nintendo 64. The N64 is noted for its odd controller design, which features three “prongs,” the middle of which features an analog stick in the center.

It’s an odd controller design for sure, but the analog stick allowed for the system to have a string of successful games. Super Mario 64 moved Nintendo’s mascot into a 3D space for the first time. Popular shooters like GoldenEye 007 and Perfect Dark wouldn’t have been possible without the movement capabilities of the analog joystick.

Nintendo’s odd choice for controller designs would continue throughout their system releases, evidenced by the Switch’s Joy-Con controllers – two controllers split and separate from the Switch, each with its joystick.


Sony’s original entry into the game console space started with the PlayStation. However, the actual controller lacked analog sticks. They wouldn’t be standing on the controller until Sony released the dual analog controller.

The first game to require two analog sticks was Sony’s 1999 platformer Ape Escape. Without the dual analog controller, you couldn’t play the game.

After that, Sony introduced the DualShock controller. Like its predecessor, it was a dual analog controller. However, the DualShock added vibration or rumble feedback via two dual motors.

Over the years, Sony would keep the DualShock name for their controller branding. The DualShock would undergo several evolutions, eventually culminating in the Dual Shock 4, the controller for the PS4. This was the final PlayStation controller with the DualShock name.

Sony would introduce its successor, the DualSense controller for the PS5. The DualSense is heavily based on the DualShock line of controllers but with additional features like haptic feedback.

Sony’s DualShock line of controllers is still famous to this day. Even non-console owners are a fan of it. It’s not uncommon for someone to search for terms like “connect Dualshock 4 to Mac” to use their favorite controller with their favorite computer games.


Being a newer entry in the console business, every Xbox console that Microsoft has released has had a controller with joysticks. Unlike some other companies, Microsoft places their joysticks diagonally from each other, creating asymmetrical controllers.

This design philosophy started with the original Xbox controller, “The Duke,” a controller known for its large size, and the original controller for Microsoft’s first home console. However, the 360 and Xbox One controller further streamlined the design, creating more ergonomic controllers.

The Evolution of Gaming Joysticks

Gaming controllers may have become more complicated over the years, but one thing is sure – gaming joysticks have been an integral part of many controllers. Without joysticks, players would be unable to explore new worlds, platforms to new heights, frag their enemies (and friends!), and get thousands of hours of entertainment.

If you like this article, check out more in our gaming section.

Calvin M. Barker

Typical tv scholar. Problem solver. Writer. Extreme bacon fan. Twitter maven. Music evangelist. Spent a year consulting about salsa in Fort Lauderdale, FL. Spoke at an international conference about lecturing about junk food in New York, NY. Earned praise for promoting robotic shrimp in Phoenix, AZ. Spent 2002-2007 working on catfish in Naples, FL. Spent several months developing yogurt in Orlando, FL. Spent high school summers managing dandruff in Africa.